Vehicles
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Hoonicorn RTR
This is a model of Ford Mustang Hoonicorn by Ken Block
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Published on 3D Artist Italia magazine.
Choosen for "Weekly artist highlight" by Marmoset Co.
Original Vehicles
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Spaceship Patrol
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It has been studied following the same concept of ww2 americans' cargos: easy and fast mass production: A fiber bodywork mounted on the mechanics' piece. As this patroller is usually under attack it needs to be replaced quickly in order to keep Earth safe from outer invasions.
It comes in different liveries.
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In this project I did a bit of 2D research and here there is the 3D model, done in Maya and rendered in Marmoset
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Spaceship Patrol
This is the 2D drawing concept art, done in Photoshop.
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Bunker - Rod
This is a mix between an hot rod and a german bunker: heavy WWII vehicle armored and ready to fire.
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Hoverbike
Flying prototype of an already existing project. I did a custom version that will recall lines of a custom bike, with the tecnology of flyng hoverbike
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Aston Martin
3rd Mind
This is the car design school (IED) thesis project.
I did mainly the NURBS modeling for this.
Design has been done by Goran Ozbolt
2D Concept Art
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​Some art works I created while working as transportation designer.
All the tramways here have been done for research at Alstom design center in Paris, during a 3 months working experience.
3D Modeling and Props
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80s Room
Here I had fun tryingg to recreate a room of a kid in the 80s / 90s (some of the movies were not out in the 80s, but "Little Mermaid is my wife fav). The goal was to use as less textures as possible, so many materials are procedurals and can be edited on the fly in Blender directly: from the walls to the light clock on the VCR to the scratches on the mug. All handled in Blender with procedural textures and ramps. Modeling is hi-res, I wanted to go back doing some fun HS modeling in high resolution. Some models uses also procedural modifier from blender.
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Low Poly Character
Having some fun modeling a low res character for a simple mobile game. Texturing is very basic, there are no property maps.
Created in unity a shader to simulate cartoon shader (black border)
Added in Unity VFX
Modeling, UV and animation done in Blender. textures in Painter. More on ArtStation. ArtStation - Low Poly Character, Damiano De Cataldo
GoPro
This is the GoPro model for the Hoonicorn RTR project
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10 seconds
game jam
Those assets has been done for a game jam.
The game consist into positioning object over a group 0f people, in order not to kill them while falling. In 10 seconds.
Turret Robot
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Little robot project :)
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R.P.A. 12
This is a model of Rotterdam Port Authorities (RPA 12) boat. I like this boat and i'm trying to finish it in my spare time. The "only" thing missing is the rear crane with the wather cannons.
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Assassin
This model was done for a short. Due to lack of time we didn't finished (we started to work early than expected). The parts highlighted with the wireframe were modeled by me; all other, by my colleagues. The shaded images below are NOT render. It is only a test I did with Octane render trial. to test it.
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Violin
This 3D model has been realized for the short movie "La vera storia di Birgale, Rosa e mago Nocciolo". Done with Autodesk Maya.




















































































































































































