About me
Art Director with 10+ years in the gaming industry, from 3D Artist to Lead and now directing multi-disciplinary teams across Concept, 3D, UI/UX, VFX, Vehicles, and Marketing Art. At Gameloft I led vehicle art for Asphalt 9 and Disney Speedstorm, and at Gameplay Galaxy I rebuilt the entire art department. Combining deep 3D expertise with leadership, I bridge creative vision and technical workflows. Recently I’ve integrated AI-driven workflows (2D and 3D), accelerating concept iteration and content delivery. Soft skills: Proven leadership and mentoring experience, guiding multi disciplinary art teams and promoting talent growth. Strong cross department collaboration, aligning art, design, and engineering to deliver cohesive results. Skilled in problem solving and decision making under tight deadlines, with clear communication and executive alignment. Highly adaptable to changing production needs, with full ownership and accountability across art direction and pipeline decisions. Hard skills: Art Direction & Creative Vision across multi-platform projects, with deep expertise in 3D & 2D production (Maya, 3ds Max, Blender, Substance, Photoshop). Strong experience in pipeline & workflow design, outsourcing management, and cross-team coordination. Applied AI workflows (Hunyuan 3D, ComfyUI, DALL·E) to accelerate concepting, prototyping, and marketing art delivery. Solid Unity knowledge and full project ownership from guidelines to execution.
Soft skills: Proven leadership and mentoring experience, guiding multi disciplinary art teams and promoting talent growth. Strong cross department collaboration, aligning art, design, and engineering to deliver cohesive results. Skilled in problem solving and decision making under tight deadlines, with clear communication and executive alignment. Highly adaptable to changing production needs, with full ownership and accountability across art direction and pipeline decisions.
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Hard skills: Art Direction & Creative Vision across multi-platform projects, with deep expertise in 3D & 2D production (Maya, 3ds Max, Blender, Substance, Photoshop). Strong experience in pipeline & workflow design, outsourcing management, and cross-team coordination. Applied AI workflows (Hunyuan 3D, ComfyUI, DALL·E) to accelerate concepting, prototyping, and marketing art delivery. Solid Unity knowledge and full project ownership from guidelines to execution.
Work experience
Gameplay Galaxy - Art Director
Full Remote May 2023 – October 2025
Softwares
Blender
Autodesk Maya
3D Studio Max
Mudbox
zBrush
Autodesk Alias
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HJunyuan 3D AI
Dall - E AI
ComfyUI
Marmoset
Keyshot
Unreal Engine
Unity
S3D Painter
Photoshop
DaVinci Resolve
Adobe Premiere
Adobe After Effects
Matchmover
Languages
Italian (mother tongue)
English
Spanish
French
Catalan
2010 - present
Restructuring the entire art department, encompassing Concept art team, 3D Character team, 3D Environment team, UI/UX team, VFX, Marketing Art, Tech Art, Animation and 3D Vehicle Art teams.
Improved all workflows and empowered team members to suggest ideas and solutions to share and discuss on.
Decisions and Direction ownership, concepts creation, feature suggestion and direction.
Gameloft - Lead Vehicle Artist
Barcelona, Spain September 2018 – May 2023
Leading the vehicle team group, composed by 3 artists plus me. Responsable for production planning on all its aspects, from internal models production to oursourcing, licensing and comunication between internal teams (programming, 2D, prodcution)
Gameloft - Principal Vehicle Artist
Barcelona, Spain January 2018 – August 2018
2010 - present
Managing the vehicle team group. Outsourcing and licensing responsabilities.
Responsable for models quality and functionality in the game.
Gameloft - Vehicle Artist
Barcelona, Spain June 2014 – December 2016
Modeling and texturing vehicle for Asphalt 8, the racing videogame for mobile phones.
Milestone - Vehicle Artist
Milano, Italy Mar 2013 – Jun 2014
All things needed to create a veichle and make it works inside the game.
Projects:
- MotoGP
- WRC 4
- MXGP
Maga Animation Studio - Junior TD
​Monza, Italy Jul 2012 – Dec 2012
Maya modeling and rigging, cloth and particles dynamics, comp with Nuke and After effects.
- TV series: "Acqua in Bocca" (modeling and rigging)
- Short movie "Birgale" (Lighitng, dynamics)
- Music clip "La paura" by Gran Tursimo Veloce. (Match moving and compositing with Nuke)
- App Game "Gormiti" (3D model optimization for mobile and rigging)
- Advertising for "Italo treno" (Modeling)
Spadaconcept - Lead 3D modeler, Designer
​Torino, Italy Jan 2010 – May 2012
Design for car industry adn Surface modeling with Alias Surface Studio
- E mobility project (Xenova Terryman)
- Codatronca (Modeling and refine of the current car model)
- Codatronca Barchetta (Modeling of the new car and design of mechanical parts with Ercole Spada)
Alstom - Junior Designer
​Paris, France Sep 2009 – Nov 2009
Styling and design of new concepts for railway transportation.
- Livery design for High Speed train
- Styling and design for a new railway transport (Project insert in the "presentation book" for Niece
F&F studio - Junior Designer, CAS modeler
Torino, Italy Jan 2009 – Aug 2009
Design, styling and modeling for transportation concepts such as cars and boats.
Pininfarina - 3D CAS modeler
Cambiano, Italy Aug 2008 – Oct 2008
3D Surface modeler with Alias Automotive Studio.
- Project B0, the electric car between Pininfarina and Bollorè.
Education
EAE Business School
​Barcelona, Spain Sep 2025 – Dec 2026
Master in business administradion
Virtual Reality And Multimedia Park
​Torino, Italy Sep 2010 – Jun 2012
VFX oriented school.
Maya, Nuke, Mudbox for movie production.
Modeling, rigging and dynamics, compositing and After FX.
Istituto Europeo Di Design (IED)
​Torino, Italy Sep 2006 – Jun 2009
Diploma in CAR DESIGN. 3 years studying concept design for transportation and automotive. Thesis Project done with Aston Martin.

